#PVF_File [name] `鲁莽的修炼者` [explain] ` 召唤队友帮助战斗。` [flavor text] ` 为了得到更强的力量, 我不惜向冰霜之萨亚挑战, 忍受着严寒才拥有了现在可以冰冻万物的能力。 可是, 为什么? 为什么会这样?! 如果能再坚持一会, 说不定就能净化更多的祭坛……我好不甘心啊! -- 克雷泽望着一涌而上的地狱军团叹道` [grade] 1 [attach type] `[trade]` [rarity] 2 [weight] 1 [usable job] `[all]` [/usable job] [minimum level] 2 [icon] `Item/stackable/AdvanceAltar_ch.img` 3 [equipment type] `[title name]` 1 [custom animation] `TitleAnimation/chn_Correggio_Teaching.ani` [/custom animation] [HP MAX] 238 [physical attack] 22 [magical attack] 22 [physical defense] 22 [magical defense] 22 [move speed] 30 [attack speed] 20 [cast speed] 30 [room list move speed rate] 0.3 [if] [dungeon check] 1 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 10607 -1 1 [summon apc] 10616 -1 1 [summon apc] 5605 -1 1 [summon apc] 15602 -1 1 [summon apc] 10611 -1 1 [/then] [if] [dungeon check] 2 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 426 -1 1 [summon apc] 30004 -1 1 [summon apc] 10622 -1 1 [summon apc] 15607 -1 1 [summon apc] 10620 -1 1 [/then] [if] [dungeon check] 3 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 5600 -1 1 [summon apc] 15402 -1 1 [summon apc] 1510 -1 1 [summon apc] 5411 -1 1 [summon apc] 10629 -1 1 [/then] [if] [dungeon check] 4 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 15201 -1 1 [summon apc] 15202 -1 1 [summon apc] 15901 -1 1 [summon apc] 15207 -1 1 [summon apc] 15801 -1 1 [/then] [if] [dungeon check] 5 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 5303 -1 1 [summon apc] 5304 -1 1 [summon apc] 5003 -1 1 [summon apc] 5602 -1 1 [summon apc] 30003 -1 1 [/then] [if] [dungeon check] 6 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 20401 -1 1 [summon apc] 10600 -1 1 [summon apc] 20604 -1 1 [summon apc] 617 -1 1 [summon apc] 605 -1 1 [/then] [if] [dungeon check] 7 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 604 -1 1 [summon apc] 501 -1 1 [summon apc] 603 -1 1 [summon apc] 5601 -1 1 [summon apc] 20608 -1 1 [/then] [if] [dungeon check] 8 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 500 -1 1 [summon apc] 15501 -1 1 [summon apc] 5308 -1 1 [summon apc] 5307 -1 1 [summon apc] 608 -1 1 [/then] [if] [dungeon check] 9 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 5302 -1 1 [summon apc] 5301 -1 1 [summon apc] 5306 -1 1 [summon apc] 20611 -1 1 [summon apc] 20609 -1 1 [/then] [if] [dungeon check] 11 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 21400 -1 1 [summon apc] 11400 -1 1 [summon apc] 1400 -1 1 [summon apc] 10621 -1 1 [summon apc] 25622 -1 1 [/then] [if] [dungeon check] 12 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 20418 -1 1 [summon apc] 618 -1 1 [summon apc] 5610 -1 1 [summon apc] 10404 -1 1 [summon apc] 20614 -1 1 [summon apc] 614 -1 1 [/then] [if] [dungeon check] 1000 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 20615 -1 1 [summon apc] 16507 -1 1 [summon apc] 15401 -1 1 [summon apc] 10608 -1 1 [summon apc] 10610 -1 1 [summon apc] 20433 -1 1 [/then] [if] [dungeon check] 13 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 602 -1 1 [summon apc] 10202 -1 1 [summon apc] 1301 -1 1 [summon apc] 10623 -1 1 [summon apc] 1506 -1 1 [summon apc] 20612 -1 1 [/then] [if] [dungeon check] 14 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 10203 -1 1 [summon apc] 10409 -1 1 [summon apc] 20402 -1 1 [summon apc] 20403 -1 1 [summon apc] 15606 -1 1 [summon apc] 20613 -1 1 [/then] [if] [dungeon check] 17 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 621 -1 1 [summon apc] 622 -1 1 [summon apc] 615 -1 1 [summon apc] 613 -1 1 [summon apc] 619 -1 1 [/then] [if] [dungeon check] 15 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 20437 -1 1 [summon apc] 30408 -1 1 [summon apc] 10401 -1 1 [summon apc] 20606 -1 1 [summon apc] 10602 -1 1 [summon apc] 15605 -1 1 [/then] [if] [dungeon check] 21 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 15407 -1 1 [summon apc] 20413 -1 1 [summon apc] 10407 -1 1 [summon apc] 15408 -1 1 [summon apc] 616 -1 1 [summon apc] 10624 -1 1 [/then] [if] [dungeon check] 22 23 24 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 10406 -1 1 [summon apc] 415 -1 1 [summon apc] 416 -1 1 [summon apc] 20414 -1 1 [summon apc] 15204 -1 1 [summon apc] 10201 -1 1 [/then] [if] [dungeon check] 25 26 27 90 91 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 414 -1 1 [summon apc] 413 -1 1 [summon apc] 20405 -1 1 [summon apc] 20409 -1 1 [summon apc] 15204 -1 1 [summon apc] 10201 -1 1 [/then] [if] [dungeon check] 31 32 34 35 37 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 5401 -1 1 [summon apc] 20411 -1 1 [summon apc] 10405 -1 1 [summon apc] 20410 -1 1 [summon apc] 15204 -1 1 [summon apc] 10201 -1 1 [/then] [if] [dungeon check] 141 110 111 112 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 16618 -1 1 [summon apc] 21603 -1 1 [summon apc] 1601 -1 1 [summon apc] 1513 -1 1 [summon apc] 15204 -1 1 [summon apc] 10201 -1 1 [/then] [if] [dungeon check] 41 42 43 44 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 10408 -1 1 [summon apc] 15405 -1 1 [summon apc] 20412 -1 1 [summon apc] 1508 -1 1 [summon apc] 15204 -1 1 [summon apc] 10201 -1 1 [/then] [if] [dungeon check] 40 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 16601 -1 1 [summon apc] 16602 -1 1 [summon apc] 16603 -1 1 [summon apc] 16604 -1 1 [summon apc] 16605 -1 1 [summon apc] 16606 -1 1 [summon apc] 16607 -1 1 [summon apc] 16608 -1 1 [summon apc] 16609 -1 1 [summon apc] 16610 -1 1 [summon apc] 16611 -1 1 [summon apc] 610 -1 1 [summon apc] 5603 -1 1 [summon apc] 20000 -1 1 [/then] [if] [dungeon check] 50 51 140 61 60 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 5403 -1 1 [summon apc] 15406 -1 1 [summon apc] 5402 -1 1 [summon apc] 21505 -1 1 [summon apc] 15204 -1 1 [summon apc] 10201 -1 1 [/then] [if] [dungeon check] 53 52 45 36 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 35001 -1 1 [summon apc] 35002 -1 1 [summon apc] 35003 -1 1 [summon apc] 35004 -1 1 [summon apc] 15204 -1 1 [summon apc] 10201 -1 1 [/then] [if] [dungeon check] 80 88 82 81 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 417 -1 1 [summon apc] 5404 -1 1 [summon apc] 30002 -1 1 [summon apc] 20425 -1 1 [summon apc] 20501 -1 1 [summon apc] 20603 -1 1 [/then] [if] [dungeon check] 85 89 83 84 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 11517 -1 1 [summon apc] 26512 -1 1 [summon apc] 11518 -1 1 [summon apc] 26502 -1 1 [summon apc] 10625 -1 1 [summon apc] 15204 -1 1 [summon apc] 10201 -1 1 [/then] [if] [dungeon check] 86 87 92 93 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 20417 -1 1 [summon apc] 15410 -1 1 [summon apc] 30411 -1 1 [summon apc] 36405 -1 1 [summon apc] 10415 -1 1 [summon apc] 15204 -1 1 [summon apc] 10201 -1 1 [/then] [if] [dungeon check] 33 1501 1507 1504 1506 1502 1500 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 5410 -1 1 [summon apc] 5311 -1 1 [summon apc] 424 -1 1 [summon apc] 40900 -1 1 [summon apc] 29091 -1 1 [summon apc] 5409 -1 1 [summon apc] 15204 -1 1 [summon apc] 10201 -1 1 [/then] [if] [dungeon check] 102 103 101 104 70 71 72 73 74 75 76 77 [/dungeon check] [cooltime] 300000 [change status] `hp` `>` `%` 0 `end` [/if] [then] [target] `myself` -1 [duration] 300000 [probability] 100 [then probability] 100 [summon apc] 201 -1 1 [summon apc] 205 -1 1 [summon apc] 10628 -1 1 [summon apc] 11516 -1 1 [summon apc] 1513 -1 1 [summon apc] 15204 -1 1 [summon apc] 10201 -1 1 [summon apc] [/then] [move wav] `NAME_TOUCH` [pvp] [HP MAX] -999999 [/pvp]